This paper is published in Volume-11, Issue-1, 2025
Area
Game Design And Development
Author
Neeraj Pradeep Bharambe, Yash Prasad Mhaddalkar, Harsh Manohar Yeram, Vidhi Santosh Jadhav
Org/Univ
G. V. Acharya Institute of Engineering and Technology, Shelu, Maharashtra, India
Pub. Date
27 March, 2025
Paper ID
V11I1-1501
Publisher
Keywords
2D Platformer, Game Development, Godot Engine, Indie Games, Procedural Generation, Player Mechanics, Physics Simulation, User Experience

Citationsacebook

IEEE
Neeraj Pradeep Bharambe, Yash Prasad Mhaddalkar, Harsh Manohar Yeram, Vidhi Santosh Jadhav. 2D Platformer Game Development with Godot Engine, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.

APA
Neeraj Pradeep Bharambe, Yash Prasad Mhaddalkar, Harsh Manohar Yeram, Vidhi Santosh Jadhav (2025). 2D Platformer Game Development with Godot Engine. International Journal of Advance Research, Ideas and Innovations in Technology, 11(1) www.IJARIIT.com.

MLA
Neeraj Pradeep Bharambe, Yash Prasad Mhaddalkar, Harsh Manohar Yeram, Vidhi Santosh Jadhav. "2D Platformer Game Development with Godot Engine." International Journal of Advance Research, Ideas and Innovations in Technology 11.1 (2025). www.IJARIIT.com.

Abstract

This paper explores the development of a 2D platformer using the Godot Engine, emphasizing its node-based design and procedural generation. By adopting an agile workflow, the project achieved stable 60 FPS on mid-tier hardware, with user tests (n=50) highlighting responsive controls (93% approval) and dynamic levels. Godot’s efficiency and open-source flexibility proved ideal for indie teams, though advanced debugging tools were limited. Findings affirm its viability for cost-effective, engaging 2D game development.