This paper is published in Volume-8, Issue-2, 2022
Area
Artificial Intelligence
Author
Rohit Singh Rawat, Fardeen Saifi, Jai Kumar Sharma, Vishawjyoti Rathi
Org/Univ
Manav Rachna International Institute of Research and Studies, Faridabad, Haryana, India
Keywords
Bots, Video Games Based on Artificial Intelligence, Artificial Intelligence, COG Bots in Architecture, Game Programming
Citations
IEEE
Rohit Singh Rawat, Fardeen Saifi, Jai Kumar Sharma, Vishawjyoti Rathi. Artificial Intelligence based video games, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Rohit Singh Rawat, Fardeen Saifi, Jai Kumar Sharma, Vishawjyoti Rathi (2022). Artificial Intelligence based video games. International Journal of Advance Research, Ideas and Innovations in Technology, 8(2) www.IJARIIT.com.
MLA
Rohit Singh Rawat, Fardeen Saifi, Jai Kumar Sharma, Vishawjyoti Rathi. "Artificial Intelligence based video games." International Journal of Advance Research, Ideas and Innovations in Technology 8.2 (2022). www.IJARIIT.com.
Rohit Singh Rawat, Fardeen Saifi, Jai Kumar Sharma, Vishawjyoti Rathi. Artificial Intelligence based video games, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Rohit Singh Rawat, Fardeen Saifi, Jai Kumar Sharma, Vishawjyoti Rathi (2022). Artificial Intelligence based video games. International Journal of Advance Research, Ideas and Innovations in Technology, 8(2) www.IJARIIT.com.
MLA
Rohit Singh Rawat, Fardeen Saifi, Jai Kumar Sharma, Vishawjyoti Rathi. "Artificial Intelligence based video games." International Journal of Advance Research, Ideas and Innovations in Technology 8.2 (2022). www.IJARIIT.com.
Abstract
Since Artificial Intelligence is primarily based on video games is usually specifically designed for every game. Video games A.I. Tools presently concentrate on permitting video games developers to quickly and with efficiency produce specific A.I. one issue with this approach is that it doesn’t with efficiency exploit the many similarities that exist between video games not only of a similar genre. however of the various genre too, leading to a problem to handle the various aspects of a fancy setting severally for every video game. Galvanized by the human ability to sight analogies between games and apply similar behavior on an abstract level. This paper recommends the associate degree approach of A.I. in Video games.