This paper is published in Volume-3, Issue-3, 2017
Area
Web Development / Applications of Computer Science
Author
Mustaque Bin Rashid, Prof. Suganya .P
Org/Univ
Vellore Institute of Technology, Vellore, Tamil Nadu, India
Keywords
Gamification, Engagement, Motivate, Points, Badges, Medals, Leaderboard, User Interface, DBMS , Game Related Components , MYSQL.
Citations
IEEE
Mustaque Bin Rashid, Prof. Suganya .P. Gamification: An Initiative to Improve Engagement and Performance in Education, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Mustaque Bin Rashid, Prof. Suganya .P (2017). Gamification: An Initiative to Improve Engagement and Performance in Education. International Journal of Advance Research, Ideas and Innovations in Technology, 3(3) www.IJARIIT.com.
MLA
Mustaque Bin Rashid, Prof. Suganya .P. "Gamification: An Initiative to Improve Engagement and Performance in Education." International Journal of Advance Research, Ideas and Innovations in Technology 3.3 (2017). www.IJARIIT.com.
Mustaque Bin Rashid, Prof. Suganya .P. Gamification: An Initiative to Improve Engagement and Performance in Education, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Mustaque Bin Rashid, Prof. Suganya .P (2017). Gamification: An Initiative to Improve Engagement and Performance in Education. International Journal of Advance Research, Ideas and Innovations in Technology, 3(3) www.IJARIIT.com.
MLA
Mustaque Bin Rashid, Prof. Suganya .P. "Gamification: An Initiative to Improve Engagement and Performance in Education." International Journal of Advance Research, Ideas and Innovations in Technology 3.3 (2017). www.IJARIIT.com.
Abstract
Gamification is an initiative which can be used to complement the various conventional learning and teaching processes in schools and higher educational institutions. Students deem the present educational practices as boring and exhausting. Universities have failed time and again to motivate students to attend regular classes. This has forced many schools and universities to make it compulsory for students to maintain at least 75% attendance in every course they enroll into. Schools and universities have failed to motivate and engage students in the learning process in general as well. Gamification can be used to solve this issue to a great extent. Gamification can be embedded into the learning process as Games make it a much fun and enjoyable experience. People of almost all ages like to play games – not only for rewards but also to experience the feeling of winning and the joy of playing a game. Various game-related components such as points, badges, medals, Leader boards and so on can be used to implement gamification in a class of students. Every university maintains a database of students’ attendance and marks scored during the various assessment tests. In this paper, this data is being used in a class of university students. Various rules have been written to reward the students with points and badges. In the frontend, a user interface (web Application) is built using HTML, CSS, JavaScript, bootstrap, D3.js and jQuery. MySQL has been used as the DBMS to run the queries on the data. PHP is used to link the UI with the database, both of which are hosted on the server.