This paper is published in Volume-6, Issue-2, 2020
Area
Education
Author
Faiqah Yasin, Harwati Hashim
Org/Univ
National University of Malaysia (Universiti Kebangsaan Malaysia), Kuala Lumpur, Malaysia, Malaysia
Keywords
Vocabulary, Action verbs, ‘V-goldenur’ game, Improvement
Citations
IEEE
Faiqah Yasin, Harwati Hashim. The use of a self-developed board game as a tool to enhance the mastery of vocabulary on action verbs, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Faiqah Yasin, Harwati Hashim (2020). The use of a self-developed board game as a tool to enhance the mastery of vocabulary on action verbs. International Journal of Advance Research, Ideas and Innovations in Technology, 6(2) www.IJARIIT.com.
MLA
Faiqah Yasin, Harwati Hashim. "The use of a self-developed board game as a tool to enhance the mastery of vocabulary on action verbs." International Journal of Advance Research, Ideas and Innovations in Technology 6.2 (2020). www.IJARIIT.com.
Faiqah Yasin, Harwati Hashim. The use of a self-developed board game as a tool to enhance the mastery of vocabulary on action verbs, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Faiqah Yasin, Harwati Hashim (2020). The use of a self-developed board game as a tool to enhance the mastery of vocabulary on action verbs. International Journal of Advance Research, Ideas and Innovations in Technology, 6(2) www.IJARIIT.com.
MLA
Faiqah Yasin, Harwati Hashim. "The use of a self-developed board game as a tool to enhance the mastery of vocabulary on action verbs." International Journal of Advance Research, Ideas and Innovations in Technology 6.2 (2020). www.IJARIIT.com.
Abstract
This action research focuses on enhancing the pupils’ mastery of vocabulary on action verbs. The research participants of this study were four Year 5 pupils. In this research, The Kemmis and McTaggart model were used as a research design. The ‘V-Goldenur’ game which is an adaptation of the famous ‘Monopoly’ game was used as an intervention in this research in enhancing pupils’ vocabulary on action verbs. ‘V-Goldenur’ game was carried out in five sessions which each session focusing on five action verbs. The findings of the research were analyzed qualitatively using the triangulation method. The instruments used were document analysis, observation checklist and group interview. The participants had been given Exercise 1 and Exercise 2 to compare the improvement in their vocabulary on action verbs before and after the intervention. The research findings showed that there had been an improvement in the participants’ vocabulary on action verbs performance after the intervention sessions. Nevertheless, it is recommended if more words could be added in this research to help the participants in the mastery of vocabulary on action verbs.