This paper is published in Volume-7, Issue-3, 2021
Area
Virtual Reality
Author
Sarang Chouguley, Ashwini Thool, Manaswi Ghormare, Shantanu Nagmote
Org/Univ
St. Vincent Pallotti College of Engineering and Technology, Nagpur, Maharashtra, India
Keywords
Virtual Reality, Online Classroom, Google Cardboard
Citations
IEEE
Sarang Chouguley, Ashwini Thool, Manaswi Ghormare, Shantanu Nagmote. Virtual Reality for Online Classes, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Sarang Chouguley, Ashwini Thool, Manaswi Ghormare, Shantanu Nagmote (2021). Virtual Reality for Online Classes. International Journal of Advance Research, Ideas and Innovations in Technology, 7(3) www.IJARIIT.com.
MLA
Sarang Chouguley, Ashwini Thool, Manaswi Ghormare, Shantanu Nagmote. "Virtual Reality for Online Classes." International Journal of Advance Research, Ideas and Innovations in Technology 7.3 (2021). www.IJARIIT.com.
Sarang Chouguley, Ashwini Thool, Manaswi Ghormare, Shantanu Nagmote. Virtual Reality for Online Classes, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARIIT.com.
APA
Sarang Chouguley, Ashwini Thool, Manaswi Ghormare, Shantanu Nagmote (2021). Virtual Reality for Online Classes. International Journal of Advance Research, Ideas and Innovations in Technology, 7(3) www.IJARIIT.com.
MLA
Sarang Chouguley, Ashwini Thool, Manaswi Ghormare, Shantanu Nagmote. "Virtual Reality for Online Classes." International Journal of Advance Research, Ideas and Innovations in Technology 7.3 (2021). www.IJARIIT.com.
Abstract
The COVID-19 pandemic has been unprecedented and challenging leading us to explore alternative thinking in every aspect of our daily life. One such area is the educational environment which is undergoing a transformation due to the need for remote contactless teaching. While existing web platforms like MOOCs and Youtube have been able to offer a one-way communication channel, video conferencing tools like GoogleMeet, Zoom has built upon it to provide a nominal degree of human interaction. This paper discusses our project which uses virtual reality technology to enhance this even further and further improve the online classroom experience.